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After dying what his gods deemed to be a dishonorable death, a knight must fight through countless waves of demons to amass glory, escape purgatory and come back to life! Do you have what it takes to earn the salvation of your soul?

Summary
Slay demons, gain glory, and save your soul in this difficult, action packed, top down, hack n' slash! Every time you challenge the arena, you receive a random weapon that you've unlocked so far. Defeat enemies to earn glory, and purchase new weapons, each with their own unique abilities, playstyles, and movesets!

Upcoming Features
Broad Goals:

- HUGE arsenal of weapons to unlock, each one having different and unique abilities! (Not all of them are helpful though!)

- Difficult, but rewarding gameplay. Easy to learn, difficult to master.

- 50 grueling waves of gear craving, demon slaying, action packed gameplay.

- Open development! We as a team guarantee that we will be very vocal about upcoming features, bug fixing, suggestions, and answering various questions about development as a whole.

Specific Goals: (In order of importance)

- More Waves

- More Enemies

- More weapons

- Glory Accumulation/Shop System(Glory is earned from defeating enemies and is used as EXP and Currency for unlocking items in the shop.)

- Loading/Saving System
- Stage Hazards
- Options Menu

- Improved Optimization

- Various Sound Improvements

- Various UI Improvements

- Various Graphical Improvements

Our Team
To tell you a little more about us, I'm our artist, David Henry. (22) Almost everything visual from models to UI is made by me and I see myself as the creative heart of our duo. Throughout my life I've always had an intense passion for gaming and the second I loaded up Final Fantasy XII for the first time in my PS2 all those years ago I knew that video games are what I wanted to do for the rest of my life.

After growing over the years and teaching myself to model, I met the brilliant coder of our team, Mixtape a.k.a. Marquis Madden (22) in my junior year science class. We hit it off immediately and he became the backbone of this duo as well as one of my closest friends. He grew up playing Halo on his Xbox and always wanted to create compelling and immersive experiences and by teaching himself to code, we became 2 halves of a whole!

We call that whole, Craptop Studios. Nice to meet you!

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