WizardChess is Deckbuilding Chess made for wizards, by wizards. Designed to challenge players to think on their feet and balance tactics with speed. With short, replayable runs (20-30 mins) WizardChess is simple to pick up, but near impossible to master!
Position (one of 50+) specialized units in emergent, often unhinged, turn-based combat and use unique skills to defeat enemy units. Much like chess, small errors can (and often will) lead to harsh consequences. Unlike chess, your pieces are enchanted and have ATK, DEF and SKL stats... and your opponent(s) are the Fae.
Recruit, upgrade, sacrifice, trade and gamble your units away to create the most powerful build you can. Learn the systems, unlock the full pool of units and take calculated risks and maybe you’ll defeat the Fae Queen herself. Or, maybe you’ll test your luck in the Arcade and lose it all. That’s WizardChess, baby.
WizardChess is entirely procedurally generated. Every run, every room, every tile, every item, and every unit is determined by a combination of luck and a dynamic response to your playstyle. Each biome features unique rooms, enemies, hazards and a boss with a its own opponent AI "style".
We’re still in development and encourage only brave wizards to try the game in Early Access. If you’d prefer to avoid bugs, design changes and balance issues, Follow + Wishlist and wait for the beta or full 1.0 release. The quality and scope of any EA builds are not representative of final game. Regardless, we've got plenty to show you
Love, TwoPM.
TwoPM consists of Ben Follington (@vivavolt) and Ricky James (@iamonshushu), both based in Queensland, Australia. We've been best friends for about 15 years and have been making games for almost as long. We both have jobs and can only work on games during nights and weekends so we like to build projects both patiently and strategically. Financial support of WizardChess or any of our other work will allow us to dedicate more time to game development and deliver content faster.
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