HOME
 
TOP SELLING GAMES
NEW GAMES
AAA GAMES
PREMIUM GAMES
COOL GAMES
 
BUNDLES
 
GEMS - FREE STEAM keys
GIVEAWAYS
 
DISCOUNT STEAM KEYS
GAMES STORE LIST
 
BROWSE BY CATEGORIES
  Action
  Strategy
  RPG
  Casual
  Racing
  Sports
  Indie
  Adventure
  Simulation
  Masively Multiplayer
  Early Access
  SOFTWARE
 
ARE YOU A DEVELOPER?

 
UNAVAILABLE
VIEW STEAM PAGE    


Explore a unique fantasy setting with your childhood friend, Rin, and uncover what ills are plaguing the village of Shivering Hearts.

Become enraptured by a colourful cast of characters and experience beauty, heart-ache, romance, death, hope, nihilism, betrayal, regret, loss, and maybe even help someone on the verge of complete mental collapse.

Features


  • Beautifully detailed, hand-drawn watercolour landscapes and characters.

  • An emotionally gripping story that reacts to your choices.

  • Meet a cast of 17 characters, each with their own personalities, goals and dreams.

  • The game is a complex web of intricate dialogue choices and cascading consequences. Almost every choice has unique dialogue and outcomes.

  • No combat or leveling. This might seem strange to put as a "feature", but I don't want to misrepresent the experience as a typical RPG, even though I would love to design such mechanics

Free Demo


Check out the free demo above for an exclusive ending! I believe demos are great for people to try out an experience and see if it resonates with them without committing to a price point.

Why I made this


Over the past 9 months, I created Shivering Hearts by myself with RPG Maker MV in my free time to show my artistic skills. I also wanted to create something that brings back the magic that I sorely miss from old school 1990s PC RPGs like Baldur's Gate 2, Fallout 1, 2, and Planescape; Torment. CLANNAD, Undertale, LISA: the Painful RPG, and Oneshot were also huge influences.

Role Playing Games can be so much more than combat, stats, character builds and optimal play (however, I still value these game design aspects very, very much). I wanted to challenge myself to see if I can still create an engaging experience that doesn't have combat or leveling mechanics, within a 1 month period. That turned into 10 months. I wanted to make a game with deep conversation trees, memorable characters and an emotionally touching story. RPG Maker MV allowed me to create and bug-test very intricate dialogue trees that match the quality and scale of those older titles but at the fraction of the development time and with plenty of polish. I hope that I have done those games justice.


Subscribe to our newsletter
Get STEAM deals and FREE games in your inbox

Game developers
Want your game sold on DailyIndieGame?

Contact us now
About us
Privacy policy
Refund policy
Terms and Conditions

© 2014-2024 DailyIndieGame.com. All Rights Reserved.