Gather rubbish across the map on the ground, in peoples homes, in rubbish bins and dumpsters, then create as much damage as you can to the ocean life by dumping it in rivers or the ocean.
The idea behind this game is to spread awareness about plastic waste in waterways through gamification. I wanted to create a game that was entertaining, engaging and educational but I thought picking up rubbish was too boring. I decided to use a little reverse psychology to achieve the goal of an entertaining, engaging and educational game. It was originally made for a high school project and later adapted for sale on Steam.
Music by Joseph Martel.
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